Monday, October 24, 2016

Modeling Reality with Virtual Worlds

A virtual world is a computer based simulated environment that lets users engage in everyday activities online while being able to create their own avatar and surroundings. There are also many virtual worlds environments that are based on specific and real places such as neighborhoods, clubs and venues. Virtual worlds can be used for many different kinds of online interaction; communication between colleges on a regular basis, conducting meetings within a company or between different companies and even for just socializing with people. 
I believe that the pros of a virtual world are that geographic location becomes irrelevant, the comfort of interaction of one’s office/home and the ability to collaborate with people on a level that makes the user more confident to speak his mind and to not feel pressured by his surroundings. The cons on the other hand are that it might affect one’s ability to function and express himself in the real world and that sharing personal information and data online can often be dangerous. 
I think that virtual worlds foster creativity since it allows the user to be more relaxed. In a virtual world the user can interact with others from his home or office which are two locations that he feels comfortable in. It allows the user to express himself better since there is less of a stage fright feeling since the user isn't actually surrounded by many people. 
I believe that the future for the virtual world holds very exciting and innovative opportunities; it can be used in the medical field and for research. It can also advance companies and allow them to cooperate with other companies around the world just like in the Second Life System. 
Virtual worlds can also help low self esteem people who are too afraid to go out there and interact with people. It can allow them to hang out in their local bars and find other users in their area and “spend” quality time over the web. 



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